6/13/2023 0 Comments Wildermyth ticking tombPreviously, arm transformations would make certain abilities useless, which always felt a little bad. Tools: rigs.json and humanAging.Hail, adventurers! We have an update for you all that makes some big changes to attack synergies. Tools: Added rigOverride|RIG aspect to override a unit's rig Tools: Added appendHistory field for creating entities Tools: Added audioAtPosition field to Animate outcome Removed a few useless calamities like damage bonus to KinnestendĪdjusted many abilities so audio plays at the target tileĭrathix and Terrorbird special abilities deal damage when theyĪdjusted Ulstryx Hurl Beast ability animationįix a bug where Sharpshooter didn't work with Ambush or Burning Arrowįix a bug where Lover's Vengeance affected Shieldshear & Shadowchaseįix a bug where hero would gain a tail too soon in the Merchantįix a bug with Child of Night history lines showing wrong heroįix a bug where 3 newest pets don't count toward achievementsĭisabled retreat button in Ulstryx ch2 capstoneįix a bug where progress toward "Thwack!" achievement didn't work for multi-tile enemiesįix a bug where Spiritchase would deal damage if a hidden hero used itįix a bug where Burning Arrow wouldn't work with theme attacksįix a bug where branching attacks wouldn't show up in the combat logįix a bug where Wailing Trees couldn't be destroyed (hotfix 1.10-454)įix a bug where some theme ability sounds weren't playing Slight increase to hide & fabric costs on armors * Bartoth Thundering Blood Explosive enemies explode when killed dealingĪdded tooltips for tile effects like fire, corruption, acid, etc. * Bogmoor "Bloated" passive: explodes into corruption on death * Bogmoor has a calamity that increases Noxious Tongue range * Gheist Maul no longer deals damage, only shred * Seacaller now appears earlier with reduced health and tentacles * Removed corruptionTouch calamities for gorgons * Corruption tile feedback is more visible * Corruption stays on the map for two hero turns * Corruption no longer grants enemies temporary health * Corruption now deals 1 magic damage when moving onto it * Gorgons now leave behind corruption when they die * Gorgons now have corrupt path when damaged * Rings of Story (generic campaign start event) Join our Discord here for direct access to the devs (us!) and more things Wildermyth! 1.11+460 FirlowĪdded official support for German and Latin American Spanish! Want Wildermyth news sent directly to you? Sign up for our mailing list here. Check out the patch notes for the other changes that we made! New Stuffįreshen up your heroes for the holidays with six new hairstyles and twenty new augments! We've also added two new events, four new tidings, and New maps for Grove and Earthworks sites. Corruption deals 1 magic damage when moving into a corrupted tile, so we've made the tile feedback more visible. We're hoping that these changes make combat with Gorgons more dynamic and interesting.Īll Gorgons now leave paths of corruption when they are damaged, and they also leave corruption on tiles when they die. We've decided to revisit them and make some changes to their abilities, mostly focusing on how corruption functions. (As with the last patch, Russian and French are getting close, but aren't at the quality assurance step yet.) Gorgon ChangesĪh, Gorgons: everyone's favorite introductory enemy. Cariola, Luis Mormolini and Carolina Panero. Our translators have been busy, and the German and Spanish translations are finally ready! Thanks to our fantastic German translators: Nadja Sommerfeld, Christina Brombach, Alexander Engelhardt, and Manuel Krainer, and our incredible Spanish translators: Matías E. First up: Our German and Spanish (LATAM) Translations are live! We have a lot of exciting new things for the holiday season for you all. +New Comics, Hairs, Augments, and Gorgon Changes 1.11 Firlow Our German and Spanish Translations are live!
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