![]() Improves the compatibility with some versions of the X-keys XKE-124 T-bar to hide the unused joystick interface.Fixes an incompatibility between macOS 10.14 Mojave and some scripts that were run using ControllerMate’s AppleScript building blocks.Fixes an issue that would cause ControllerMate’s background to sometimes reset a device’s driver to its default configuration instead of using custom Driver Configuration settings.Assigning a custom acceleration curve to a mouse.Assigning an AppleScript to a controller button. It is also critical that the function activated by the button runs until another button is pressed. Here is an example: When Button 1 is clicked, the URL will contain button1, and of course when Button 2 is clicked, button2.It is critical that a press on a button stops the running function when pressed, and not waits for the running function to finish. Configuring controller axes to act like mouse axes All of the buttons are momentary buttons, which are pressed and released immediately after.Configuring controller buttons to generate simple text.Configuring controller buttons to act like individual keyboard keys.Building blocks can be individually configured and linked together to perform an endless variety of tasks.Ĭommon programming tasks that can be performed with ControllerMate include: Each type of building block performs a different type of function. Programming is accomplished using “building blocks”. ControllerMate now includes more than 70 types of building blocks Some building blocks respond directly to controls on devices. Using a graphical interface and drag-and-drop editing, users can program controller buttons to perform complex keyboard and mouse sequences. ControllerMate is a controller programming tool that allows custom functionality to be added to standard HID devices (joysticks, trackballs, gamepads, keyboards, and more).
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